

It's sort of what you remember Startopia being like to play if you think of it now.

Spacebase Startopia might be thought of as three small aliens stacked in a Startopia coat, I suppose? Or, to put it another way: it's a fun strategy-management game set in space, with jokes and fun scenarios and all that good stuff. Spacebase Startopia is not technically a sequel to - or indeed a remaster or remake of - the Startopia of 2001, and I'm not entirely sure what the deal is with the IP or how anyone is getting away with this. Any reboot, sequel or remake of Startopia has a lot of built-in good will, but also a lot of rose-tinted expectations to meet. Like a lot of people, I have almost pathologically fond memories of the original Startopia, a management sim about running a donut-shaped space station (so in this case, the nostalgia beast is some kind of tentacled monster that lives in a space bin and eats robots). Nostalgia is a dangerous beast, as I'm sure you all know already. Just saying.A spiritual sequel to a much-loved space station management sim from the noughties, Spacebase Startopia does exactly what it needs to do - and well. Harvesting sharks with laser-beams on their heads for hardware crates would be rad. Animals crop up sparsely in startopia, but they're always alluded to somewhere, some more purposeful biodeck ones wouldnt have hurt too much.(fyi: eagle screech cues let players know its high enough for salt hogs and other cliff walking enjoyers)

The big kaiju monsters being took down by security mechs splitting into resources are pretty neat also, i dont know how common those are.

It's not much of a point since this is mostly observational, but i do like the inclusion of 3rd party creatures on the bio-deck, and involvement with creatures like vermin being interactable with mouse clicks to apply pressure into exploding. I try not to be dismissive of starbase startopia, being its beyond my price, hardware and general-interest budgeting since i like the cheap, easy to run and engrossing original more but I can get a general grasp of what's going on by watching other people play with the sound off (for VAL dialogue even making it painful to watch lets plays if they keep it running).
